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Worms
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DOS - 1995
Also released on: Mac - Genesis - Amiga
Description of Worms
Read Full ReviewIt should be called...
'The Game You Can Even Play With Your Girlfriend'. That's what this fantastic game from Team 17 should be called. I'm serious! We're continually bombarded with games that are 'fun for all the family', but when is the rest of the family ever interested in Spot Goes To Spot Land, eh? This game draws crowds, and for once, not because of some spectacular graphical technique (no one but the computer geeks are actually interested in that - talking from being in the know here)... it has humour, it has violence (cartoon style), and it has playability. Goddam it, it's FUN! Anyone can, and will, want to play this one... for how long, I'm as yet undecided, but nonetheless, they'll certainly have a ball while it maintains their interest.
Ok, so that's quite a complimentary first paragraph, so I'll counter it with one that points out Worms' very serious fault. Playing this game one player has as much appeal as having a bull's testicles boiled and salted, and sat on a plate in front of you (this is assuming you don't come from a country where this is a delicacy). Suddenly, you just won't want to be sitting where you are anymore. The game's just dull against the computer. Of course, this fact also plays to its advantage as it makes one stunning multiplayer game.
I'll get you!
Basic plot: you're the commander of a team of worms, surprisingly enough. These ain't your typical ugly, slimy useless worms that crawl aimlessly around the garden. These are hard (yet cute), Arnie-wannabe, weapon-wielding, nutter worms. Your team of worms have a whole host of weapons available to them, with only one objective in mind: KILL KILL KILL (the other teams of worms that is). And that, has just about summed up the entire plot.
So obviously no prizes will be won for depth, but howsabout getting some nominations in for implementation? The minute, yet beautifully animated graphics for the worms, allow the teams to fight one another in a huge playing field, as one screenful of landscape could fit hundreds of the little creatures on. Anyone who's played Lemmings (yes, everybody) will know what I mean.
What so special about the game, though? It's hard to identify one single element of Worms that actually stands out, as it's the entire package that creates magic. The graphics are as detailed as you can get with VGA, and sound has been sampled excellently. The worms shout abuse and congratulatory remarks to one another in cutesy little voices, which will have you in stiches. I particularly love it when you hit your own team member by mistake and get cries of 'Oi! Nutter!' squeak through your speakers, or when you gang up on an opponent's worm and hear them wail, 'Leave me ALONE!'
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The weapons are plentiful and varied, and cover you for all situations. For example, you have a bazooka to fire out to a worm quite a distance from you, a shotgun for close-up play, grenades to lob into hard to reach places, and dynamite to plant for optimal damage (as long as you can get to a safe place in time). You also have some tools which will help you move your worms around the screen, such as the blowtorch to burrow through the scenery with blatant disregard for silly physical laws, like gravity. A really fun one is if you want to jump down a distance without hurting yourself, you can select bungee and run off the side of a cliff - hell, I could do that all day without killing any worms, it's so hilarious.
Gameplay takes the form of the old classic 'turns each'. This was all the rage back in the 8-bit days when people couldn't afford an entire computer with screen each - instead you actually had to share a keyboard! GASP! Each team consists of four worms, and on a player's turn he gets to move the worm who was next in line. Naturally, there is a lot of strategy involved in each turn... not only do you have to decide who is the best worm to go for, and what weapon is the most appropriate, but also where you will end up after the shot's been taken.
The back of the CD claims that Worms is playable for up to 16 players at a time. Of course, they work this out by saying that every player could take control of one worm each (4 teams of 4 worms max). In theory, this might sound a blast, but I doubt in practice, everyone would enjoy waiting for 15 players to have their go before control comes back to them, especially if someone kills you before you even got a chance to move. A patch is being released imminently which will allow modem and network games - something tells me the Internet has a new bandwidth monopoliser to worry about.
I stated a worry at the beginning about Worms' lastability. Just how long will it take for you to get pretty bored? Normally, people associate addictiveness in computer games as a good quality, but that only worried me more - because it's got that 'just-one-more-go... I'll win this time!' feeling to it, you can end up playing the game for hours on end, until you're just absolutely sick of the sight of the little pink fellows.
What helps ease my concern is that you could play the game for years, and still never get the same landscape twice. Sure there's only actually 8 different graphical locations, but the landscape is randomly generated each time, so the placement of the worms and mines, and the design of the ground changes constantly. This is a big plus.
Reinforcements?
Team 17 have a Web page at http://www.team17.com where they keep quite a lot of goodies and information on Worms. I've recently read that a data disk, 'Worms: Reinforcements' is very soon to be released. The data disk will give you extra options, a landscape editor, and the ability to create your own sounds and graphics. It seems to me all of these features should have been included in the original game, especially considering how quickly after releasing the main game this data disk appears. Money grabber? I don't doubt it.
So anyway, if you decide to buy the game, keep an eye out in your computer store for any special offers involving buying the two packs together, otherwise you'll just feel rather cheated, like us honest mugs who buy the games when they first come out.
SUMMARY
- Graphics: 76%
- Sound: 85%
- Playability: 94%
- OVERALL: 87%
One of the most enjoyable multiplayer games, that doesn't even require you to pay a phone bill (unless you don't have any real mates who actually come round to see you in the flesh). Do not buy this, however, if you're only looking for a fun one-player game.
Review By GamesDomain
Worms has an addon available: Worms: Reinforcements, don't miss it!
External links
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
Encore Software, LLC2021-09-030 point DOS version
The game's alias isn't Total Wormage. That was a collection containing Worms, Worms Reinforcements and Worms 2. You should get your facts straight.
Peanut2017-09-14-1 point
Amazing
Moonlight2017-09-11-1 point DOS version
Ill do you guys a better help tip.Download Norton's Command too for DOSBox,extract all the contents of the NC folder DIRECTLY into your DOSGames folder (or whatever your folder with your games is called),go to where your DOSBox.exe file is,open the DOSBox 0.74 Options.bat (right click your DOS shortcut and click Open File Location to find it),scroll all the way down to the bottom of the text file and press Enter once.Then type:
mount c: c:DOSGames
Adam Siekierski2017-07-022 points
Please! Don't write 'This game don't work in DOSBox'. It can work, but you must use this command : 'mount d -t cdrom'
example: 'mount d c:gamesworms -t cdrom'
Bender2016-07-3017 points DOS version
To make it run on DOSBox:
-Extract the rip in a folder named 'worms'
-Open DOSBox and type: 'mount d folderlocation -t cdrom'
Example: 'mount d e:Gamesworms -t cdrom'
-Type 'd:'
-Type 'worms'
(Don't type the quotes; I hope it was clear, english is not my language)
expand dong2016-07-290 point
this game is literally impossible to run
yo2016-06-30-1 point
Game does not work in the browser :/
Shuka2016-06-26-1 point
lol. Game doesn't work, even in the browser version. Don't upload games if the files are not usable.
Gewisch2016-06-18-1 point DOS version
Has anyone gotten the RIP version to work through recent DOSBox? I for sure have not!
Sunep Jamir2015-06-180 point DOS version
its cool.........
Fer_33902015-02-112 points DOS version
i would like to know how to install it and run it in dosbox. i have windows 7 X64
EezyCheezy2014-11-177 points DOS version
I'm having trouble loading the game. I think it's needing to read from the CD? Not sure. How do you rectify this?
Bobby2014-05-170 point DOS version
I remember playing this game with my big bro, ah nostalgia ^___^b
robi2014-04-211 point DOS version
great !!!! ;)
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Lol2014-03-231 point DOS version
:)
baxs2014-03-150 point DOS version
excelent game...i can play for hours
der2014-01-121 point DOS version
thanks love it
pa2013-07-230 point DOS version
thanks!!! :)
Whee2013-07-170 point DOS version
Worms, takes me back to my childhood.
Muff2013-02-250 point DOS version
Classic, always a winner!
david eu2012-11-230 point DOS version
I love this game
Kafferbivaly2012-11-020 point DOS version
Cool
Boggy B2012-09-230 point DOS version
Worms... Best game ever. :)
carlos2012-09-110 point DOS version
esta muy chido
Gewehr2012-08-110 point DOS version
Total Wormage. What a great game.
boy boy2012-07-130 point DOS version
Nice
Desorden2012-05-180 point DOS version
Nice!
ado2012-01-130 point DOS version
great!
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Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.
Buy Worms
Worms is available for a small price on the following websites, and is no longer abandonware. GOG.com provides the best release and does not include DRM, please buy from them! You can read our online store guide.
Game Extras and Resources
Some of these file may not be included in the game stores. For Worms, we have the following files:
Other Releases
Worms was also released on the following systems:
Mac
- Year:1996
- Publisher:GT Interactive Software Europe Ltd.
- Developer:Team17 Software Limited
Genesis
- Year:1996
- Publisher:Ocean Software Ltd.
- Developer:Team17 Software Limited
Amiga
- Year:1995
- Publisher:Team17 Software Limited
- Developer:Team17 Software Limited
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Worms 2 is the successful sequel to the original Worms, developed by the loons at Team 17 and published by Ocean. The concept of the Worms series is quite simple. Take a team of heavily armed worms and obliterate any other worm that isn't yours. Sounds simple, right? Well, you'd never be more wrong.
Worms plays out like an old game called Scorched Earth. In that game, both you and your opponent had tanks. With them, you would exchange shots with each other until someone was hit. The catch is that wind and gravity always affected your shots so you had to aim and shoot accordingly. This holds true for Worms 2 also.
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The beauty of Worms 2 is that each worm under your command can employ many tools and weapons for maximum destruction. Are you stuck somewhere? Beam out. Are you right on top of someone? Leave a stick of dynamite on their heads. Want to take out that worm from across the screen? Use a guided missile or airdrop a rain of death upon him. The strategic and tactical options are limitless.
If you merely looked at the graphics, you might think this game to be in the vein of lemmings but, again, would be wrong. While the cartoon-like graphics are quite cute and the results of death and destruction hilarious, it's all shown with a tongue-in-cheek style.
If the graphics weren't enough, the sound will blow you away. The worms are very vocal and they won't hold back a single thought. Usually these comments range from unintelligible to hilarious, usually the latter. There are a range of sound banks for your use ranging from Americans to Scots and more may be added with the sound bank editor, a feature that offers a lot of customization.
Actually, overall, the game provides the chance for a huge amount of customization. The terrain, weapon effects, sound banks and many other options are completely adjustable. This allows for not only infinite replay value but scads of variations as well -- a very nice touch.
This game is not bad in single-player but it's multi-player where the game shines. I've not played it over a network but Worms 2 (and it's semi-sequel, Worms Armageddon) is one of the best games to play with other people at the same computer -- hands down, bar none. The look on a friend's face when you skip their Worm across the water to a watery grave is hilarious and nothing compares to the camaraderie of a multi-player worm deathmatch.
Overall, Worms 2 is definitely worth your gaming dollar. It's pretty, fun, funny and guaranteed to hold your interest for years to come. So stop reading this and go out and buy it...now.
Graphics: Very cute graphics heighten the fun.
Sound: Best vocals and sound in this type of game ever.
Enjoyment: This game is a blast.
Replay Value: Tons of customization options ensure lots of replayability.
Speaking purely from an evolutionary perspective, the worm gets no respect. Earthworms (or should I say, Annelids) occupy one of the lowest rungs of the taxonomic hierarchy (squished right in between those wily Placozoans and the up-and-coming Rotifers...). People often mock the worm, taunting it with cries of 'Stupid Oligochaeta, you'll never have any thumbs! Here, catch...' And even though the worm is nature's greatest recycler, it often gets gypped out of a few bucks at the Recycling Center, due most likely in part to its quite undersized brain and the fact that it never remembers to wear pants with pockets.
After taking this sort of abuse for years, those pesky worms decided to take matters into their own hands (or should I say, segments) by redefining the image of the whole damn phyla. Swapping septa for shotguns, the worms became a fighting force of extraordinary magnitude. In short, the worms are ANGRY and ARMED...
This of course was chronicled nicely in Worms and the follow-up Worms: Reinforcements. Both were cult successes but never managed to breakthrough to the mainstream gaming public. Well I'm here to change all that, with the help of this year's sleeper hit, Worms 2.
For those of you unwise in the Way of the Worm , I'll try to explain the basic gameplay. Sort of a cross between the two classic games Lemmings and Artillery; the object is to keep your group of worms alive while destroying all enemy worms. This is done with a turn based system of strike/counterstrike set on a 'malleable' terrain. You take turns strategically moving your worms around, trying to get in position to kill and survive. Each worm has a certain number of hit points, and the winner is the team with the worm last standing. Basically, you blow everything up.
In order to blow things up, you have at your disposal a dizzying array of weaponry. The basics include bazookas, grenades, and guns, though this only scratches the surface. With over 30 unique methods of destruction, the fun never ends. Some of the more 'colorful' devices include exploding sheep, airborne napalm strikes, baseball bats, old women (mumbling about the price of tea), vicious bananas, and the hallowed 'concrete donkey.' (oh yes...it exists...)
This may sound a bit too simple for the hard core gamer, but rest assured this is no walk in the park. Employing wind effects ala Artillery, aiming takes great patience and skill. The plethora of weapons have different blast effects, making it imperative to fully understand how each weapon will react. A poorly trained Worm will most likely blow himself to itty bitty bits.
With super crisp SVGA graphics, Worms 2 is easy on the eyes. You can modify the graphical detail to suit your needs, though I found almost no slowdown whatsoever on a P 120 with 32 MB RAM. Slower systems hold up well; a pat on the back to Microprose for making a game that doesn't require a $2000 upgrade.
The sound kicks ass (or should I say, 'Dorsal'). With over a dozen sound banks, your Worms can be hollering at each other in a number of accents, from Angry Scots (blow 'em to haggis!) to James Brown impersonators (jump back, kiss myself). Explosions sound great as well, including the 'baa baa' of the pre-exploded sheep and the choir singing 'Hallelujah' before the Holy Hand Grenade serves (okay, I'm giving too much away now...).
One of the new features is the ability to hurl destruction from mid-air. Using the Ninja Rope, you can repel down the side of a hill, hover over an enemy, drop a sheep on his head, and climb to safety before the inevitable 'lamb chop suey.' Like a worm McGuyver without duct tape.
There are several ways to play the game. With 36 single player missions, you can get the hang of things before venturing into the true test of Worm Warfare by engaging in online multiplayer mayhem. Thankfully, developers Team 17 have their own servers for online gaming, cutting out the annoying middleman gaming zone like MPG or HEAT. At no extra cost, you simply log on to a Worms server, find a game and play against a drunk guy in Canada (or a drunk guy in America, if you live in Canada). This is really the highlight of the game. Since Worms 2 is turn-based, annoying lag isn't a huge issue. With LAN support and IP support, they came to the table prepared.
And what is any game these days without a level editor? Worms 2employs a simple and effective terrain editor - sort of a tailor made version of 'Paint.' You can also edit the weaponry and use both map and weapon data online. Am I gushing?
The only real problem with Worms 2 is the lack of depth. Your worms, while being quite impressive at learning how to bungee jump and lob grenades, don't get better with age. You can wipe out an entire enemy force with one particularly feisty worm, but he won't start the next round with more hit points, better weapons, etc. This would have added a layer of depth, much like the 'hero' system of the Warcraft II Expansion. According to one of the developers, an upcoming patch will include, among other things, a sort of 'degree' scenario, where you can actually train your worms to get better. How very kung-fu....and how very cool.
Worms. The downtrodden, the disgusting, the delinquents of the food chain. For years they've been pushed aside, swept under the carpet, and scraped off the boot. With Worms 2, those meaningless Annelids make a brave crawl forward. Join them in their quest for respect, ammunition, and dung. A highly recommended game, for any gamer.
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